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Gaming Addiction is fast becoming recognized as an addiction and the World Health Organization announced in 2017 that it is including Gaming Disorder in the upcoming edition (11th revision) of the International Classification of Diseases (ICD-11), due to come into effect in 2022.
The American Psychiatric Association in their Diagnostic and Statistical Manual of Mental Disorders (DSM-5), which was published in 2013, listed Gaming Disorder as a proposed condition for further study. Gaming Disorder is defined in the International Classification of Diseases (ICD-11) as “a pattern of persistent or recurrent gaming behaviour, which may be online or offline, manifested by impaired control over gaming, increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities and continuation or escalation of gaming despite the occurrence of negative consequences.”
Young people are especially at risk to become addicted to gaming with unfortunately profound effects during important developmental stages of their lives, potentially disrupting social-emotional developmental tasks with peers and especially disrupting important schooling or study activities or early career opportunities during late adolescence or early adulthood.